Meltdown

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Game Design Lead and Art - Kevin Porras
Programming and Game Design- Charles Brillant
Project Manager. Game Design, and Sound - Michael T. Astolfi
Writing, Game Design, and Additional Sound- David Kligman

 

In Meltdown, you play the role of a maintenance bot working in a nuclear reactor facility.  A facility-wide emergency occurs and the 6 reactors under your ward begin to meltdown.  The only way to prevent these reactors from exploding is to deliver coolant rods scattered throughout the facility to each reactor in trouble.

 

As for my contribution to this project:

  • Successful development of a fully designed and implemented Java based PC game in 4 weeks
  • Created and maintained game design document to direct the development of the project
  • Designed and implemented all in-game art assets and tutorial material

 

 

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 Gameplay